Introduction
Communication as interaction
▂⌃A cybernetic i¹ i² i³ environment is forming around our interaction with nature and technology.
Knowledge and experience are moving towards a designed future of wisdom. An interface is being constructed.
Embodied minds encompass nature and technology. We’re our shared environment and we need a holographic framework to evolve upon.
Metaconstructs is designed to embody creative intelligence and creative productivity through progress of technological evolution.
How can value become realised earlier for time travel to occur? The breakthrough to wisdom. Utility is key.
Minima Maxima=
Phenomena
0 Representations in life
Objects and mechanisms flow through feedback and feedforward cycles over layers of metaconstructs.
Emergence of intelligence forms as the vector entangles with every interaction.
Recorded and decayed events create information organica that build cybernetic species.
= Mechanism Object|Process Identity Dimension
Resonance core
X Events in time
We’re all an influence on the reality of time. Events make up the recall from previous experience.
The process of uncertainty drives passion towards normalisation of effort and momentum.
Together we move through a construct of an idea of reality. The idea glimmering in our sight as time moves forward.
= Operations Instruct to Participate Actions|Speculate
What are the decay values for Time's morphology?
Effort and Momentum are the Amplitudes of Time.
Reality and Idea are the Amplitudes of Effort and Momentum.
Past, Present and Future are the Coordinates of Reality and Idea.
Balance and Conflict are the Amplitudes to form Events.
Events are the Process of Time's Vector.
Biota of Time Setup
Recursion of Time is to Speculate to form Operations, with Vector of Minima (Components) and Maxima (Engine) being Instructions (0).
Events are the Input. Actions are the Output of Vector's Participation.
Input and Output come from Instructing Resonance Cores' Frequency Multiples.
Time's Vector of Forces: Persistence vs Sight being the decay value of Recognition (When you have Balance, you have Conflict).
Nerve synapse
Y Experiences in emotion
Our emotions infuse memories through the spread of time. Failure and success plot our experience to the expression of events.
We grow from our memories as they alter in times past and times projected into the future.
= Dynamics Reference to Question Decisions|Abstract
What are the decay values for Emotion's morphology?
Passion and Emotion are the Amplitudes of Emotion.
Success and Failure are the Amplitudes of Emotion and Passion.
Optimism, Uncertainty and Pessimism are the Coordinates of Success and Failure.
Requirement and Occurrence are the Amplitudes to form Experiences.
Experiences are the Identity of Emotion's Vector.
Biota of Emotion Setup
Recursion of Emotion is to Abstract to form Dynamics, with Vector of Minima (Libraries) and Maxima (Framework) being References (0).
Experiences are the Input. Decisions are the Output of Vector's Questions.
Input and Output come from Referencing Nerve Synapses' Neuron Multiples.
Emotion's Vector of Forces: Intention vs Unintention being the decay value of Purpose (When you have Requirement, you have Occurrence).
Living cell
Z Perspectives in projection
As we combine both time and emotion, our collective mind projects ideas to the edge of our presence.
We bring closer our reality to the elusive idea. Our perspectives become a memory we experience while it evolves into ourselves.
= Utilisations Control to Construct Creations|Explain
What are the decay values for Projection's morphology?
Force and Expansion are the Amplitudes of Projection.
Establishment and Possibility are the Amplitudes of Force and Expansion.
Convergence, Normalisation and Divergence are the Coordinates of Establishment and Possibility.
Participation and Fusion are the Amplitudes to form Perspectives.
Perspectives are the Dimension of Projection's Vector.
Biota of Projection Setup
Recursion of Projection is to Explain to form Utilisations, with Vector of Minima (Interactions) and Maxima (Interface) being Controls (0).
Projections are the Input. Creations are the Output of Vector's Constructions.
Input and Output come from Controlling Livings Cells' Cell Multiples.
Projection's Vector of Forces: Delivery vs Possibility being the decay value of Discovery (When you have Participation, you have Fusion).
Entanglement Personas Metaconstructs
Components symbolised
0▂⌃ XYZ ▂⌃▂⌃0XYZ ▂⌃▂⌃
0XYZ XYZ 0X0 0Y0 0Z0 ⌃▂⌃▂0⌃▂⌃▂